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Fallout 76's Solution To Dealing With Griefers Is Brutal; More PvP Details Revealed
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Fallout 76's Solution To Dealing With Griefers Is Brutal; More PvP Details Revealed

Fallout 76's Solution To Dealing With Griefers Is Brutal; More PvP Details Revealed

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Bethesda has discussed how Fallout 76 will deal with griefers, namely players that are intent on attacking and killing others, even when their target isn't interested in player versus player combat. As discussed during the game's QuakeCon 2018 panel by game director Todd Howard, Bethesda decided to turn griefers into content for other players by giving them a taste of their own medicine.

"We want this element of danger, without griefing," said Howard, who continued on to explain that when you shoot someone you do a little bit of damage. He equated this action to lightly slapping someone in a bar to see if they want to fight. The other player can choose to ignore this slap or engage, and if it's the latter you start doing full damage.

Those that don't want to engage in PvP but are still killed do receive some in-game justice. The player that kills someone who doesn't agree to combat becomes a "Wanted Murderer" and receives no rewards from their kill, whether it's caps or experience. This player also then appears on the map as a red star and has a bounty placed on their head. The money from that bounty is taken out the murderer's pool, and also, other players looking to cash in on that bounty aren't visible to the murderer on the map.

Resource Link: https://www.gamespot.com/articles/fallou...0-6461102/
13 Aug 2018, 04:04 AM
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