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smg zo issue..
Offline SmG Phoenix

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#11
Re: SmG zo issue..

SmG Trinity Wrote:Currently anticamp is set to prevent players from getting into unassailable positions but having said that I can tweak the settings to be more user friendly.
So I can pick a spot, move a round on that spot and kill anyone coming my way?
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07 Apr 2013, 10:34 PM
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Offline Nero

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#12
Re: smg zo issue..

Well, here's the thing. I get the fact that in an Infection gametype, setting up camp is the best thing to do.

But, I have seen instances where it's just unnecessary.
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07 Apr 2013, 11:23 PM
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Offline Beasty

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#13
Re: smg zo issue..

^ aghm....blood gultch infected...seriously theres enough space to run around in. But things like beaver creek, the only places to go are sniper spawn, rocket spawn, or on top the buildings. The anti camp before hand made it really bad for those small maps like longest, where up top is the only safe place for the humans...
07 Apr 2013, 11:33 PM
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Offline SmG Phoenix

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#14
Re: SmG zo issue..

I've seen ways to bypass it. When they see the message pop up, they move a certain steps in a direction then move back and it's all good.
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08 Apr 2013, 02:26 AM
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