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Rewards for game time on Rust
We'd like your thoughts on implementing a new system to give players rewards for accumulated game time up to 24 hours.
(This feature will loop, meaning you can collect rewards again if you stay in the server for another 24 hours).
If anyone has any ideas/suggestions as to what they'd like to see given as a reward that'd be great, if not I will add rewards that I feel are balanced enough but still give an incentive to carry on playing in our server.
A little example of how this works:
Each minute you stay logged into the SmG Rust server will be logged and displayed in /gift
Once you reach a certain requirement, you will be notified that you can collect a reward, once you've collected your reward it will be ticked off, and you won't be able to collect it again until you've collected all the other rewards and the system has been reset.
These items listed are easily obtainable normally by experienced players, but could provide an incentive to newer players to stick around and try to learn more about the game.
Would love to hear your thoughts on it (I know we only have a small following of rust players on the forums right now, but any input would be appreciated)
If this doesn't sound like a good idea, please also let me know! I'm just trying out different things
(This post was last modified: 24 Feb 2021, 11:58 AM by Kylie.)
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24 Feb 2021, 11:57 AM |
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SmG Donator
Posts: 1,064
Threads: 174
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Location: England
Discord: Kyle -#0199
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RE: Rewards for game time on Rust
(24 Feb 2021, 12:46 PM)Lupa Wrote: I don't play Rust, but I enjoy reading about the updates and what's going on, that being said, wouldn't it be possible for people just to log in, go afk, collect the rewards, and call it a day? or am I dumb
Yes you're right lol, I can however make it so you have to be actively moving around (Not afk) to accumulate time.
As it stands though, i've left that out so people can just join and afk to claim rewards, for the simple reason being it'll increase the amount of players within the server which will draw attention to people who are looking for more populated servers to join.
The rewards really aren't major anyway, unless people would like some better items as rewards.
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24 Feb 2021, 01:15 PM |
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Administrator
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Discord: R3c0N#5674
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RE: Rewards for game time on Rust
(24 Feb 2021, 01:15 PM)Kylie Wrote: (24 Feb 2021, 12:46 PM)Lupa Wrote: I don't play Rust, but I enjoy reading about the updates and what's going on, that being said, wouldn't it be possible for people just to log in, go afk, collect the rewards, and call it a day? or am I dumb
Yes you're right lol, I can however make it so you have to be actively moving around (Not afk) to accumulate time.
As it stands though, i've left that out so people can just join and afk to claim rewards, for the simple reason being it'll increase the amount of players within the server which will draw attention to people who are looking for more populated servers to join.
The rewards really aren't major anyway, unless people would like some better items as rewards.
The hunger will kill you eventually so you can't really go afk for a long time and it's only to make it so that we have people constantly on the server. So, I don't think it's that big of a deal.
I like the idea.
(This post was last modified: 24 Feb 2021, 02:28 PM by R3c0N.)
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24 Feb 2021, 02:28 PM |
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Discord: Ping#7899
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RE: Rewards for game time on Rust
(24 Feb 2021, 11:57 AM)Kylie Wrote: We'd like your thoughts on implementing a new system to give players rewards for accumulated game time up to 24 hours.
(This feature will loop, meaning you can collect rewards again if you stay in the server for another 24 hours).
If anyone has any ideas/suggestions as to what they'd like to see given as a reward that'd be great, if not I will add rewards that I feel are balanced enough but still give an incentive to carry on playing in our server.
A little example of how this works:
Each minute you stay logged into the SmG Rust server will be logged and displayed in /gift
Once you reach a certain requirement, you will be notified that you can collect a reward, once you've collected your reward it will be ticked off, and you won't be able to collect it again until you've collected all the other rewards and the system has been reset.
These items listed are easily obtainable normally by experienced players, but could provide an incentive to newer players to stick around and try to learn more about the game.
Would love to hear your thoughts on it (I know we only have a small following of rust players on the forums right now, but any input would be appreciated)
If this doesn't sound like a good idea, please also let me know! I'm just trying out different things I will try to play rust on the server. It just that the game takes a year to load. So thats the only issue
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24 Feb 2021, 03:04 PM |
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SmG Donator
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Discord: Nani#8321
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RE: Rewards for game time on Rust
(24 Feb 2021, 03:04 PM)P1NG Wrote: (24 Feb 2021, 11:57 AM)Kylie Wrote: We'd like your thoughts on implementing a new system to give players rewards for accumulated game time up to 24 hours.
(This feature will loop, meaning you can collect rewards again if you stay in the server for another 24 hours).
If anyone has any ideas/suggestions as to what they'd like to see given as a reward that'd be great, if not I will add rewards that I feel are balanced enough but still give an incentive to carry on playing in our server.
A little example of how this works:
Each minute you stay logged into the SmG Rust server will be logged and displayed in /gift
Once you reach a certain requirement, you will be notified that you can collect a reward, once you've collected your reward it will be ticked off, and you won't be able to collect it again until you've collected all the other rewards and the system has been reset.
These items listed are easily obtainable normally by experienced players, but could provide an incentive to newer players to stick around and try to learn more about the game.
Would love to hear your thoughts on it (I know we only have a small following of rust players on the forums right now, but any input would be appreciated)
If this doesn't sound like a good idea, please also let me know! I'm just trying out different things I will try to play rust on the server. It just that the game takes a year to load. So thats the only issue
I feel you, I have the same problem but the game is just too much fun to not to play it
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24 Feb 2021, 04:17 PM |
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Banned
3 Years of Service
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Discord: habibo#3174
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RE: Rewards for game time on Rust
are you still thinking about making the map smaller?
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24 Feb 2021, 08:30 PM |
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Zaddy SmG
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Discord: Xyna#7175
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RE: Rewards for game time on Rust
(24 Feb 2021, 01:15 PM)Kylie Wrote: (24 Feb 2021, 12:46 PM)Lupa Wrote: I don't play Rust, but I enjoy reading about the updates and what's going on, that being said, wouldn't it be possible for people just to log in, go afk, collect the rewards, and call it a day? or am I dumb
Yes you're right lol, I can however make it so you have to be actively moving around (Not afk) to accumulate time.
As it stands though, i've left that out so people can just join and afk to claim rewards, for the simple reason being it'll increase the amount of players within the server which will draw attention to people who are looking for more populated servers to join.
The rewards really aren't major anyway, unless people would like some better items as rewards.
OOo cool! Thank you for informinggg <3 you too @ «SmG» R3c0N
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25 Feb 2021, 12:54 AM |
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