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Players spawn with either a Pistol or a Sniper Rifle and have only one bullet.
Players are awarded an additional bullet for each kill.
Players who rejoin are automatically disqualified if the gametype you choose has limited lives (you can turn this feature off in the script; see the top of the script for more information)
This script can be used for any gametype that has a Generic or Custom weapon set. Use a gametype with a Pistols or Normal weapon set for One in the Chamber Pistols, and use a Snipers weapon set for One in the Chamber Snipers.
The object of this game is to take complete control over the opposing team's base. To do so, members of your team must stand within a certain radius (of which you may specify at the top of the script) of the opposing team's flag while opposing team members are absent. Stand in your own base to regain control of your base. If players of both teams are with in a base radius, the base is contested, and the control percentage does not change.
Control percentages are shown at the bottom left of everyone's screen. When one team's control percentage reaches zero, that team loses and the game ends.
You can customize starting percentages for each team as well as maximum percentages.
Use a CTF gametype for this script to work properly.
** Coming Soon **: Ability to use any gametype, including Team Slayer for minimum spawn killing and maximum awesomeness.
Anti-Block: Keeps players from blocking in common blocking areas.
Determine if a human is zombitized by any form of death.
Edit human/zombie weapons easily, as well as the ammo they spawn with.
Easily edit objects players cannot interact with.
Edit players' damage multiplier and vitality multiplier independently (for example, setting a zombie's vitality to 0.5 instead of setting a human's damage multiplier to 1.5 would allow humans to grenade themselves once without killing themselves).