Current time: 16 May 2024, 07:33 PM



RIP NVIDIA 2016
Offline SmG xBr4v3x

Senior Member
Senior Member
******
11 Years of Service
Posts: 374
Threads: 43
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Mar 2013
Reputation: 9
Location: Stormwind
Discord: LukeWasWrong Admin#5075
Hand-held/Mobile GamerSuper ComputerBronze MedalOverwatch
#17
RE: RIP NVIDIA 2016

(01 Jun 2016, 08:48 PM)SmG Ray88 Wrote: Since when have we disregarded direct x series? DX12 is the future whether you like it or not.
Considering AMD has put in a massive amount of R&D into DX12 with supporting applications such as vulkan, mantle, and async compute i only see AMD getting better.

The main reason xfire/sli was bad in dx11 was because they used alternate frame rendering (AFR) which caused latency between the communicating gpus as frames were queued one after the other which notoriously caused micro stuttering. Basically the two gpus communicated between each other acting as ONE gpu.

Split frame rendering (SFR) on the other hand (implemented into dx12) causes each gpu to focus on a specific region of the screen and act independent of each other, dramatically decreasing latency. One gpu would be designated for the left hand of the screen while the other gpu for the other half of the screen.

We are talking about the present. Not the future in 5 years. 

You're not hearing us fully. It's smarter to do single vs multi because you're guranteed the full performance possible from your card, not having a guessing game of if the next game out will support CF/Sli. 

Imagine having a pair of shoes, and you can only use both shoes one day out of 7, and only one the other 6 days. That's how CF/Sli w/ DX12 is for now
You Gotta be Brave to Embark On The Trail To Success
==============================================



==============================================
|||OLD|||
[Image: 5351139349.png]
|||NEW|||
[Image: 6151473987.png]




==============================================
02 Jun 2016, 02:09 AM
Find


Messages In This Thread
RIP NVIDIA 2016 - by Ray88 - 31 May 2016, 10:45 PM
RE: RIP NVIDIA 2016 - by Lightning - 31 May 2016, 10:59 PM
RE: RIP NVIDIA 2016 - by Ray88 - 31 May 2016, 11:10 PM
RE: RIP NVIDIA 2016 - by Lightning - 31 May 2016, 11:12 PM
RE: RIP NVIDIA 2016 - by Ray88 - 31 May 2016, 11:13 PM
RE: RIP NVIDIA 2016 - by xBr4v3x - 01 Jun 2016, 12:59 AM
RE: RIP NVIDIA 2016 - by Ray88 - 01 Jun 2016, 09:00 AM
RE: RIP NVIDIA 2016 - by Beasty - 01 Jun 2016, 01:59 AM
RE: RIP NVIDIA 2016 - by xBr4v3x - 01 Jun 2016, 04:22 AM
RE: RIP NVIDIA 2016 - by Beasty - 01 Jun 2016, 01:47 PM
RE: RIP NVIDIA 2016 - by Slingin - 01 Jun 2016, 02:53 PM
RE: RIP NVIDIA 2016 - by Ray88 - 01 Jun 2016, 04:01 PM
RE: RIP NVIDIA 2016 - by Slingin - 01 Jun 2016, 05:56 PM
RE: RIP NVIDIA 2016 - by xBr4v3x - 01 Jun 2016, 06:05 PM
RE: RIP NVIDIA 2016 - by Ray88 - 01 Jun 2016, 08:48 PM
RE: RIP NVIDIA 2016 - by xBr4v3x - 02 Jun 2016, 02:09 AM
RE: RIP NVIDIA 2016 - by Beasty - 02 Jun 2016, 12:13 AM
RE: RIP NVIDIA 2016 - by Ray88 - 02 Jun 2016, 09:40 AM
RE: RIP NVIDIA 2016 - by Slingin - 02 Jun 2016, 05:37 PM
RE: RIP NVIDIA 2016 - by xBr4v3x - 03 Jun 2016, 01:27 PM
RE: RIP NVIDIA 2016 - by Ray88 - 02 Jun 2016, 05:55 PM
RE: RIP NVIDIA 2016 - by Slingin - 02 Jun 2016, 09:47 PM
RE: RIP NVIDIA 2016 - by Ray88 - 02 Jun 2016, 09:54 PM
RE: RIP NVIDIA 2016 - by Slingin - 04 Jun 2016, 09:31 AM
RE: RIP NVIDIA 2016 - by BlackHaze - 03 Jun 2016, 01:53 PM
RE: RIP NVIDIA 2016 - by Ray88 - 04 Jun 2016, 10:29 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)
SmG Gaming, © 2010-2024
Theme By: «SmG» Cloud
Edited by: «SmG» Wires