Current time: 29 Apr 2024, 07:56 AM



My playist idea
Offline IcedOut

Registered User
Registered
13 Years of Service
Posts: 1,646
Threads: 50
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Oct 2010
Reputation: 0
#11
Re: My playist idea

ok wat games do u guys want to c more with wat map ???
Best BR Yi D Halo Broke My Heart </3
[Image: SmG%20IcedOut.png]
[Image: 863325556.png][Image: 19592750.png]
[Image: SmG%20IcedOut.png]
Youtube:IcedOutkrs
Twitter: @IcedOutkrs
YAW TRICK YAW!!!! Ba BANG!
10 Oct 2010, 03:39 PM
Find Reply
Offline Claymorez

Registered User
Registered
13 Years of Service
Posts: 1,007
Threads: 41
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Oct 2010
Reputation: 0
#12
Re: My playist idea

dunno how to make a server and zani and coag is my favorite mapsh
[Image: claymore%252520sig%252520create%2525202.jpg]
I AM CLAYMORE, HEAR ME ROAR!!!!!!!!!! RAWR!!!!!!!!!!!!!!!!!!!!!!!
16 Oct 2010, 09:18 AM
Find Reply
Offline IcedOut

Registered User
Registered
13 Years of Service
Posts: 1,646
Threads: 50
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Oct 2010
Reputation: 0
#13
Re: My playist idea

Heres my playlist i have to add more zanzi tho.
[playlist]
Shuffle=on
Pregame Delay=13
Postgame Delay=12

[custom variant]
Name =;) NO_SHEE_CTF:D
game type=CTF
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Team Changing=On
Friendly Fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=on
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =;) NO_SHEE_CTF:D
map=Coagulation
weight=410

[custom variant]
Name =:D;) CTF :D;)
game type=CTF
Number of Rounds=1 Round
Score to Win Round=5
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Team Changing=On
Friendly Fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=sniper rifle
Starting Grenades=off
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =:D;) CTF :D;)
map=Foundation
weight=599

[custom variant]
Name =:D;) ?CTF? :D;)
game type=CTF
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Team Changing=On
Friendly Fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=on
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =:D;) ?CTF? :D;)
map=Uplift
weight=475

[match]
variant =:D;) ?CTF? :D;)
map=district
weight=770

[custom variant]
Name =SmG Team Slay;)
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=100
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Friendly Fire=off
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=on
Force Even Teams=off
Bonus Points=on
Suicide Point Loss=off
Death Point Loss=off

[match]
variant =SmG Team Slay;)
map=Foundation
weight=480

[match]
variant =SmG Team Slay;)
map=Coagulation
weight=300

[match]
variant =SmG Team Slay;)
map=district
weight=520

[custom variant]
Name =CTF 4 TEAMS:)
game type=ctf
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=1 hour
Team Changing=On
Resolve Ties=on
Rounds Reset Map=on
Friendly Fire=off
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=flag per team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=on
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =CTF 4 TEAMS:)
map=Waterworks
weight=455

[custom variant]
Name =Attack Deffend
game type=CTF
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Team Changing=On
Friendly Fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Neutral Flag
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=on
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =Attack Deffend
map=Terminal
weight=1

[custom variant]
Name =TANK COAG:D
game type=CTF
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Team Changing=On
Friendly Fire=off
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=half as often
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=random
Banshee=On
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=off
Flag Reset Time=30 seconds
Slow With Flag=on
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=Always On

[match]
variant =TANK COAG:D
map=Coagulation
weight=500

[custom variant]
Name =SmG Team KiNG ;)
game type=KOTH
Number of Rounds=1 Round
Score to Win Round=2 minutes
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Friendly Fire=off
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=SMG
Secondary Weapon=Magnum
Starting Grenades=on
Weapons on Map=All Duals
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Play=on
Team Scoring=sum
Team Changing=on
Force Even Teams=off
Uncontested Hill=on
Moving Hill=Off
Team Time Multiplier=off
Extra Damage on Hill=off
Damage Resistance on Hill=off
Active Camo on Hill=off

[match]
variant =SmG Team KiNG ;)
map=Gemini
weight=480

[custom variant]
Name =BOMB :D
game type=assault
Number of Rounds=1 Round
Score to Win Round=2
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Friendly Fire=off
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Changing=on
Force Even Teams=off
Bomb Type=Bomb Per Team
Enemy Bomb Indicator=Always On
Sudden Death=on
Bomb Touch Return=on
Bomb Reset Time=30 seconds
Bomb Arm Time=10 seconds
Sticky Arming=on
Slow With Bomb=off
Bomb Hit Damage=Massive
Damage Resistance With Bomb=off
Active Camo With Bomb=off
Vehicle Operation=off

[match]
variant=BOMB :D
map=Uplift
weight=455

[match]
variant=BOMB :D
map=district
weight=655

[custom variant]
Name =:DBR Sword CTF:D
game type=CTF
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Friendly Fire=off
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Ghost
Primary Heavy Vehicle=None
Banshee=On
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=energy sword
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
team changing=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=on
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =:DBR Sword CTF:D
map=Coagulation
weight=450

[match]
variant=:DBR Sword CTF:D
map=district
weight=515

[match]
variant=:DBR Sword CTF:D
map=foundation
weight=470

[custom variant]
Name =SmG KiNG ;):D:)
game type=KOTH
Number of Rounds=1 Round
Score to Win Round=3 minutes
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Friendly Fire=off
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Play=on
Team Scoring=sum
Team Changing=on
Force Even Teams=off
Uncontested Hill=on
Moving Hill=Off
Team Time Multiplier=off
Extra Damage on Hill=off
Damage Resistance on Hill=off
Active Camo on Hill=off

[match]
variant =SmG KiNG ;):D:)
map=Coagulation
weight=440

[match]
variant =SmG KiNG ;):D:)
map=Sanctuary
weight=465

[custom variant]
Name =:)SmG ODD BALL
game type=oddball
Number of Rounds=1 Round
Score to Win Round=5 minutes
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Friendly Fire=off
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Play=on
Team Scoring=sum
Team Changing=on
Force Even Teams=off
Ball Count=1 Ball
Ball Hit Damage=Massive
Speed With Ball=Normal
Toughness With Ball=off
Active Camo With Ball=off
Vehicle Operation=off
Ball Indicator=Always On

[match]
variant =:)SmG ODD BALL
map=Uplift
weight=440

[custom variant]
Name =:DSmG Br Snipe;)
game type=CTF
Number of Rounds=1 Round
Score to Win Round=2
Round Time Limit=1 hour
Resolve Ties=on
friendly fire=off
Rounds Reset Map=on
Max Active Players=16
team changing=on
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=Sniper Rifle
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=on
Flag Indicator=When Uncontrolled

[match]
variant =:DSmG Br Snipe;)
map=Coagulation
weight=435

[match]
variant =:DSmG Br Snipe;)
map=midship
weight=460

[match]
variant =:DSmG Br Snipe;)
map=Foundation
weight=41

[match]
variant =:DSmG Br Snipe;)
map=beaver creek
weight=445

[custom variant]
Name =:DTEAM ROCKETS
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=30 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Rocket Launcher
Secondary Weapon=Brute Shot
Starting Grenades=on
Weapons on Map=Rockets
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=on
Force Even Teams=off
Bonus Points=on
Suicide Point Loss=off
Death Point Loss=off

[match]
variant=:DTEAM ROCKETS
map=lockout
weight=460

[match]
variant=:DTEAM ROCKETS
map=Ascension
weight=465

[match]
variant=:DTEAM ROCKETS
map=midship
weight=465

[match]
variant=:DTEAM ROCKETS
map=foundation
weight=436

[custom variant]
Name =BANSHEE SLAYER
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=30 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=On
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=Shotgun
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=on
Force Even Teams=off
Bonus Points=on
Suicide Point Loss=off
Death Point Loss=off

[match]
variant =BANSHEE SLAYER
map=Coagulation
weight=465

[custom variant]
Name =CAMO CAR CRASH;)
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=45 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Active camo=on
friendly fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Plasma Pistol
Secondary Weapon=Brute Shot
Starting Grenades=on
Weapons on Map=None
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=on
Force Even Teams=off
Bonus Points=on
Suicide Point Loss=off
Death Point Loss=off

[match]
variant =CAMO CAR CRASH;)
map=District
weight=466

[custom variant]
Name =BR SNIPE LOCKOUT
game type=CTF
Number of Rounds=1 Round
Score to Win Round=2
Round Time Limit=45 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
friendly fire= off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=random
Secondary Turret=random
Starting Weapon=Battle Rifle
Secondary Weapon=Sniper Rifle
Starting Grenades=on
Weapons on Map=Sniping
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Team changing=on
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =BR SNIPE LOCKOUT
map=Lockout
weight=469

[custom variant]
Name =CAR WARS SLAYER
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=20 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
friendly fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Gauss Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=Large Machine Gun
Secondary Turret=Large Plasma
Starting Weapon=Sentinel Beam
Secondary Weapon=None
Starting Grenades=on
Weapons on Map=None
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=on
Force Even Teams=off
Bonus Points=on
Suicide Point Loss=off
Death Point Loss=off

[match]
variant =CAR WARS SLAYER
map=District
weight=460

[custom variant]
Name =SWORDS SLAYER 50
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=15
friendly fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=Large Machine Gun
Secondary Turret=Large Machine Gun
Starting Weapon=Energy Sword
Secondary Weapon=Sentinel Beam
Starting Grenades=on
Weapons on Map=Swords
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=on
Force Even Teams=off
Bonus Points=on
Suicide Point Loss=off
Death Point Loss=off

[match]
variant =SWORDS SLAYER 50
map=Midship
weight=465

[custom variant]
Name =:D:);)Tanks CTF
game type=CTF
Number of Rounds=1 Round
Score to Win Round=2
Round Time Limit=1 hour
Resolve Ties=on
Rounds Reset Map=on
friendly fire=off
Max Active Players=16
Lives Per Round=99
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
team changing=on
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Gauss Warthog
Primary Heavy Vehicle=Random
Banshee=On
Primary Turret=Random
Secondary Turret=Random
Starting Weapon=Battle Rifle
Secondary Weapon=Energy Sword
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =:D:);)Tanks CTF
map=district
weight=560

[custom variant]
name = :DSHot Guns;)
;TEAM SHOTGUNS VARIANT
;Example of custom variant
; ROUND SETTINGS
Base Variant = Team Slayer
Max Active Players = 16
Number of rounds = 1
Score to win round = 50
Round time limit = 12 minutes
Rounds reset map = on
Resolve ties =0ff
Lives per round = unlimited
Respawn time = 5 seconds
Suicide penalty = 5 seconds
Shield type = normal shields
Motion sensor = on
Active camo = off
Extra damage = off
Damage resistance = off
;TEAM SETTINGS
Team play = on
Team scoring = sum
Team changing = on
Friendly Fire = off
Respawn time modifier = none
Force even teams = off
; GAME VARIANT SPECIFICS
Bonus Points = off
Suicide Point Loss = on
death point loss = off
; VEHICLE SETTINGS
Vehicle respawn time = map default
Primary light vehicle = map default
Secondary light vehicle = map default
Primary heavy vehicle = map default
Banshee = off
Primary turret = map default
Secondary turret = map default
; EQUIPMENT AND WEAPON SETTINGS
Starting weapon = shotgun
Secondary weapon = none
Starting grenades = on
Weapons on map = shotguns
Weapon respawn time = map default
Grenades on map = on
Overshields = on
Active camo on map = on

[match]
variant=:DSHot Guns;)
map=midship
weight=477

[match]
variant=:DSHot Guns;)
map=ascension
weight=465

[custom variant]
Name =:DZaNZi CTF;)
game type=CTF
Number of Rounds=1 Round
Score to Win Round=2
Round Time Limit=1 hour
team changing=on
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
friendly fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=Random
Secondary Turret=Random
Starting Weapon=Battle Rifle
Secondary Weapon=Energy Sword
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=5 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =:DZaNZi CTF;)
map=Zanzibar
weight=460

[custom variant]
Name =:DSwAt P$C:)
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=20 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
friendly fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=No Shields
Respawn Time=10 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=Random
Secondary Turret=Random
Starting Weapon=Magnum
Secondary Weapon=Shotgun
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=on
Force Even Teams=off
Bonus Points=off
Suicide Point Loss=off
Death Point Loss=off

[match]
variant =:DSwAt P$C:)
map=district
weight=458

[match]
variant =:DSwAt P$C:)
map=Foundation
weight=458

[custom variant]
Name =:DFiE$TŠSlť:)
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=20 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
friendly fire=off
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=10 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=Random
Secondary Turret=Random
Starting Weapon=Random
Secondary Weapon=Random
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=on
Force Even Teams=off
Bonus Points=on
Suicide Point Loss=off
Death Point Loss=off

[match]
variant =:DFiE$TŠSlť:)
map=Foundation
weight=450

[match]
variant =:DFiE$TŠSlť:)
map=Elongation
weight=450

[match]
variant =:DFiE$TŠSlť:)
map=Gemini
weight=450

[match]
variant =:DFiE$TŠSlť:)
map=Midship
weight=450

[match]
variant =:DFiE$TŠSlť:)
map=Turf
weight=455

[match]
variant =:DFiE$TŠSlť:)
map=Zanzibar
weight=453

[match]
variant =:DFiE$TŠSlť:)
map=district
weight=455

[custom variant]
Name =:DSnipedOut:D
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=100
Round Time Limit=20 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=None
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=None
Secondary Turret=None
Starting Weapon=Sniper Rifle
Secondary Weapon=Beam Rifle
Starting Grenades=on
Weapons on Map=Sniping
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=maximum
Team Play=off
Team Changing=off
Force Even Teams=off
Bonus Points=off
Suicide Point Loss=off
Death Point Loss=off

[match]
variant =:DSnipedOut:D
map=Coagulation
weight=455

[custom variant]
Name =:DMiD CTF;)
game type=CTF
Number of Rounds=2 Rounds
Score to Win Round=2
team changing=on
Round Time Limit=30 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
friendly fire=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=None
Secondary Light Vehicle=None
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=None
Secondary Turret=None
Starting Weapon=Battle Rifle
Secondary Weapon=Shotgun
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=5 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=Always On

[match]
variant=:DMiD CTF;)
map=midship
weight=475

[custom variant]
Name =:DIzZY NAUT:D
game type=juggernaut
Number of Rounds=2 Rounds
Score to Win Round=15
Round Time Limit=15 Minutes
Resolve Ties=on
Rounds Reset Map=on
Max Active Players=16
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
friendly fire= off
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Warthog
Secondary Light Vehicle=Warthog
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=Random
Secondary Turret=Random
Starting Weapon=Battle Rifle
Secondary Weapon=SMG
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Betrayal Point Loss=on
Juggernaut Infinite Ammo=on
Juggernaut Extra Damage=off
Juggernaut Overshield=off
Juggernaut Active Camo=off
Juggernaut Motion Sensor=on
Juggernaut Movement=Fast
Juggernaut Damage Resistance=off

[match]
variant =:DIzZY NAUT:D
map=Gemini
weight=475

[match]
variant =:DIzZY NAUT:D
map=Turf
weight=475

[match]
variant =:DIzZY NAUT:D
map=Midship
weight=475

[match]
variant =:DIzZY NAUT:D
map=Warlock
weight=475

[custom variant]
Name =:DALiEN CTF:D
game type=CTF
Number of Rounds=1 Round
Score to Win Round=2
Round Time Limit=30 Minutes
Resolve Ties=on
team changing=on
Rounds Reset Map=on
Max Active Players=16
Lives Per Round=99
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Half As Often
Primary Light Vehicle=Spectre
Secondary Light Vehicle=Spectre
Primary Heavy Vehicle=Wraith
Banshee=Off
Primary Turret=Large Plasma
Secondary Turret=Large Plasma
Starting Weapon=Carbine
Secondary Weapon=Brute Plasma Rifle
Starting Grenades=on
Weapons on Map=Covenant
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=off
Flag Reset Time=10 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=on
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled

[match]
variant =:DALiEN CTF:D
map=district
weight=499

[custom variant]
Name =:DMLG:D
game type=CTF
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=30 Minutes
Resolve Ties=off
Rounds Reset Map=on
team changing=on
friendly fire=off
Max Active Players=12
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=off
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=None
Secondary Light Vehicle=None
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=None
Secondary Turret=None
Starting Weapon=Battle Rifle
Secondary Weapon=Magnum
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=double time
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=off
Flag Reset Time=10 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=Off

[match]
variant =:DMLG:D
map=Sanctuary
weight=510

[match]
variant= :DMLG:D
map=ivory tower
weight=510

[custom variant]
Name =;)MLG;)
game type=CTF
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=30 Minutes
Resolve Ties=off
Rounds Reset Map=on
friendly fire= off
team changing=on
Max Active Players=12
Lives Per Round=unlimited
Suicide Penalty=5 Seconds
Shield Type=Normal Shields
Respawn Time=3 Seconds
Motion Sensor=off
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=None
Secondary Light Vehicle=None
Primary Heavy Vehicle=None
Banshee=Off
Primary Turret=None
Secondary Turret=None
Starting Weapon=Battle Rifle
Secondary Weapon=Magnum
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=double time
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=off
Flag Reset Time=15 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=Off

[match]
variant =;)MLG;)
map=Midship
weight=510

[match]
variant= ;)MLG;)
map=ivory tower
weight=510
Best BR Yi D Halo Broke My Heart </3
[Image: SmG%20IcedOut.png]
[Image: 863325556.png][Image: 19592750.png]
[Image: SmG%20IcedOut.png]
Youtube:IcedOutkrs
Twitter: @IcedOutkrs
YAW TRICK YAW!!!! Ba BANG!
16 Oct 2010, 09:35 AM
Find Reply
Offline IcedOut

Registered User
Registered
13 Years of Service
Posts: 1,646
Threads: 50
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Oct 2010
Reputation: 0
#14
Re: My playist idea

and heres bungies playlist <!-- m --><a class="postlink" href="http://www.bungie.net/Stats/content.aspx?link=h2playlists">http://www.bungie.net/Stats/content.asp ... 2playlists</a><!-- m -->
Best BR Yi D Halo Broke My Heart </3
[Image: SmG%20IcedOut.png]
[Image: 863325556.png][Image: 19592750.png]
[Image: SmG%20IcedOut.png]
Youtube:IcedOutkrs
Twitter: @IcedOutkrs
YAW TRICK YAW!!!! Ba BANG!
16 Oct 2010, 09:36 AM
Find Reply
Offline Claymorez

Registered User
Registered
13 Years of Service
Posts: 1,007
Threads: 41
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Oct 2010
Reputation: 0
#15
Re: My playist idea

OMG i went cross eyed looking at the playlist. :O
[Image: claymore%252520sig%252520create%2525202.jpg]
I AM CLAYMORE, HEAR ME ROAR!!!!!!!!!! RAWR!!!!!!!!!!!!!!!!!!!!!!!
16 Oct 2010, 10:46 AM
Find Reply
Offline IcedOut

Registered User
Registered
13 Years of Service
Posts: 1,646
Threads: 50
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Oct 2010
Reputation: 0
#16
Re: My playist idea

LOL
Best BR Yi D Halo Broke My Heart </3
[Image: SmG%20IcedOut.png]
[Image: 863325556.png][Image: 19592750.png]
[Image: SmG%20IcedOut.png]
Youtube:IcedOutkrs
Twitter: @IcedOutkrs
YAW TRICK YAW!!!! Ba BANG!
16 Oct 2010, 11:23 AM
Find Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
SmG Gaming, © 2010-2024
Theme By: «SmG» Cloud
Edited by: «SmG» Wires