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Well obviously its not infinate, its physically impossible for a game to process an infinate world. Infinate world in the sense of minecraft means that the graphics for an area outside the box of play will load as the graphics of terrain behind unload. The difference is inside the box of play data containing what exactly to load and the physical properties of the things to load are saved, where as outside the BoP, its graphics that load, but nothing can be built or saved. A game cannot have an infinate ammount of saved data but it can have an infinate graphical landscape because graphics not in use are unloaded ant the processing power can be directed at a new area. This is not possible with saved data as you cant "unload" that data; otherwise the world would continusly generate and re-generate; making building, a fudemental part of the game, usless.
Sorry for the long post, hope that i cleared it up :)
I mean it was said that if you aren't in the chunk everything will stop in that chunk... so therefore the game isn't processing any information from it...
SmG XLORM Wrote:I mean it was said that if you aren't in the chunk everything will stop in that chunk... so therefore the game isn't processing any information from it...
It still needs to know exactly what to load in that chunk, thats still data space being taken up