The Lord thy God
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SmG Dragonrage Wrote:"Exauhst is useless late game." exhaust offers 50% damage reduction from whoever it is used on. how is that useless late game? if someone gets hyper fed on the other team, one of the few ways to deal with them is to use exhaust to drop their dps to a level you can deal with. supports arent meant to be split pushers. their main job is to peel for the carries or to help engage/disengage a teamfight. during laning phase you need to help zone the other team to let your adc farm, and to try and setup kills for adc so he/she gets fed. thus a support should run heal/exhaust/ignite and adc should generally run barrier/heal/cleanse. if the adc is running heal the support should not as a general code, because double heal isnt that effective. exhaust is very good for early game fights as well, and early game kills can help late game scaling adcs jump over their slower start and be able to deal with lane bullies, or get to their power curve early and carry the game. generally the split pushing role is left to the adc/top/mid as a split pusher needs to be a powerful duelist to really be able to put pressure on the map.
a split pusher does not necessarily need to be a powerful duelist, just someone with a decent waveclear and isn't too squishy. Besides, I wasn't talking about just splitpushing. A tanky support can go and proxy a wave or two after a teamfight when his carry is dead/basing for items before teleing to another part of the map just in time to pair up for another fight. supports can take/do objectives, they don't constantly have to be so far up their carries ass that they help pick their items with them in the store. A decent carry/support combo won't need an exhaust to get the early kills when they already have so much built in cc (jinx's snare, threshs slow/hook/knockback, that summoner slot is better spent giving your team the advantage of mapwide mobility to defend turrets being destroyed and push on turrets when there's time to.
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26 Aug 2014, 09:18 PM |
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SmG Dragonrage Wrote:Also teleport generally isn't used to teleport to a place to start split pushing unless you are trying to get inhibs or inhib/nexus turrets. The teleport is used to come back from split pushing to group with your team. :Check:
As a support, during the fight you always have to be part of the team to disengage/engage. If your splitting, then you cant protect your carriers and in the few seconds you come to tp fights prob over.
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27 Aug 2014, 01:08 PM |
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Exhaust is the most op summoner for a support (early AND late game), negating 40% dmg AND reducing attack speed and movement speed by 30%. Exhausting the enemy ad assasin (yasuo, zed etc) or adc late game = gg. Like omega said you shouldn't be proxing a wave as a TANKY support as your main goal is to "support" your adc at all time; even if it's leashing jungle camps. You'll also be taking away necessary gold from mid and adc, not to mention since you're tanky you wont be clearing the wave fast to begin with.
Also corki isnt shit, he has spells that do both ap and ad dmg that scale well into late game plus he has one of the longest jump range of all the adc.
beasty pls stfu and l2p before you talk, we've already had enough of your wood tips and mechanics tyvm :^D
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28 Aug 2014, 10:29 AM |
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